#ifndef MINSPHERE_H
#define MINSPHERE_H

#include <mymesh.h>

class MinSphere
{
public:
    static MinSphere computePoints (vector<Point3d>& points);
    static MinSphere computeVertices (vector<CVertex*>& vv);

    Point3d center;
    double radius;
};

#endif // MINSPHERE_H
